Modular Game Design: EU v. Russia, Part II

As promised, today the students had a last game of EU v. Russia, which one of the them joyously re-baptized “Pride and Presidents.” Two games ran simultaneously (A and B, 6 students and 7 students), and took just about the whole 50-minute period, although I did have to start timing Russia A, who had adopted a stalling tactic.


Both games were close, but Russia squeaked by for the win in each case. That makes Russia undefeated in the eight games we’ve played over four sessions. Although some games have come down to a single victory point’s difference in the final score, Russia’s clear in-game advantage is something I’ve been working to balance out – to an extent – for several weeks.

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Modular Game Design: EU v. Russia, Part I

For the past few weeks, the 15 students in my current events French class have been playing a game designed to model a struggle between Russia and the European Union to gain or retain influence over Europe’s outlying countries. What with Russia’s presence in the Ukraine since early 2014 and fears about Greece abandoning the euro and somehow aligning with Russia, the game provides a way for us to explore how fears and projections of spreading Russian influence might play out.


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