Do you need to make a case for using learning games in your classroom or school? Data is your friend. Though studies on the benefits of learning with games are still scarce, the Gates-Foundation-funded GlassLab (“Glass” is for Games and Learning Assessment) managed to put together a terrific meta-analysis of 69 studies measuring the effects of digital games on learning, involving a total of 6,868 unique participants. And it’s available to the public! This infographic sums up the principal findings:
Not only does the meta-analysis ask whether or not games have an effect on learning outcomes (they do), but it also looks at some of the factors that make games better or worse at helping you teach. I highly recommend reading the study summary on their website – it’s well-written, and the methodology is clearly explained, along with many subtleties the infographic doesn’t convey.