Choose Better Games: 3 Questions to Ask Before You Play

You’re thinking about using a game in your program.

You’ve probably already evaluated that game based on its coverage of the material students need to learn. That is, after all, why we want games in our classrooms – because they engage students with material that otherwise might not seem so accessible.

Cartoon of Ajax and Achilles playing a board game
Age-old questions.

But don’t stop there – games are more than gamified learning content. To get the most out of using games in your program, push your evaluation further with these three questions, designed to probe a game’s potential for giving players a deeper, more engaging learning experience.

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Create a Game Prototype Kit: 5 Versatile Components

If you create your own games, you have ideas that need to be tested. Create a lab space for yourself by keeping a game kit around, with some basic components in it that can be used for just about any mechanic you have in mind.

Game parts aren’t very expensive, and you don’t need much to get started. Here are five of the most useful, most versatile components, along with sources and, if you need them, even cheaper substitutes.

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Napoleon’s Triumph Schooled Us

William and I are in the middle of a game of Napoleon’s Triumph, the hard-to-find board game that models the battle of Austerlitz. The game jumped to the front of our to-play list when William finally acquired a copy in excellent condition two weeks ago, and after a few hours of tense in-game decision-making, we are already much impressed.

Napoleon
Although Napoleon is not necessarily impressed.

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